jgr9
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Yes, I'm wondering this as well. Just a ground floor and a squashy box. I don't want the box to move, but I'd like it to be squashy.I was also hoping that the physical squashing effect would be s...
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(Continued from below:) So now I'm trying something else while adding onto this test. It looks like when 2 immovable collidable objects come together, 1 with using a mover in my case, they pass ri...
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If grouping doesn't work, we need a method of pinning squashy objects to an exact location (or in relation to an immovable object).And it would've been nice if squashy objects were kickable by pupp...
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So I have a bunch of logic microchipped on an object that will be duplicated many times. But I also have the programing on that object trigger a mover that's on my puppet, as well as some AND gate ...
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Unfortunately, it seems you have to rotate the gadget in order to rotate the text to where you want it.
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Puppet collision reliability does not seem great, even with the default puppets. If you keep pushing puppets against objects, it'll likely push itself right through, even set to high physics quali...
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Wireless causing a delay is making things really confusing for me. Like I had to send a wireless signal to a receiver on the same object to time it with other logic that was after the wireless sign...
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Even 1% of Squashiness with highest physics quality is not very intractable with puppets. You can try messing around with the puppet's collision shape as well and see what happens, but don't hold ...
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We really need letter and number flecks to stamp.
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Full dampening doesn't work either.