jgr9
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Setting it to ignore gravity doesn't assist in it ignoring pushes from puppets or other objects. It's just puts it in a zero-G state.
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Yes, after this I tried even thicker on the bottom, and I already know how it goes with thicker sides.So the unfortunate, though still funny, thing is that it still freaks out with a thicker bottom...
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If I use say, 4 lasers, 1 at each top corner pointing up (though might require more in the middle or along the edges), how does this fix the issue of the puppet crossing those lasers while walking ...
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But I don't want the lasers to ignore the puppet? The puppet is what needs to trigger the impact, but only from the top of the box.
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I'm going to try trigger zones or lasers on the sides in combination (or in opposition) with the top impact sensor. That might make it more precise, but I still suspect some finicky issues will ne...
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Or do you mean lasers on the sides instead of pointed vertically?
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But the puppet's collision shape would just be pushing across the lasers when pushing against the sides without the puppet jumping on top of it just like it pushes through the collision frame and i...
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Yup, I actually aleady did that, thanks.
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Yeah, but getting that sound destroyed would help thermo, would it not? I'm talking about destroyable objects around the level, not emitted bullets. I wanted it to be compact on a good micro, but...
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Hey, it looks like a teleporter is what I needed for holding a Squashable object (which requires it to be Moveable) in a set position in the air - Because for some reason Squashy works when being h...