darklord0424242
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Yeah I have a small checklist I'm going to try out. First the fog level, then setting triggers for the logic I have that is currently constantly running ( which are moving platforms), then maybe re...
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'@marcos would increasing the fog level help?
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Figured it out for anyone curious, your weapon must be set to moveable and I turned off collision with friends. Works great! Now I just need to figure out how to map it one button (right now I have...
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I have the weapon already attached to the hand, do I need to remove it and add the teleporter/tag separatly?
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I've added the tag and teleporter. once I press the button I hotkeyed for equip the weapon teleports perfectly, but when I walk it's all jittery until i hit unequip. Struggling to troubleshoot, eve...
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Okay! I figured it out, had to set the mover to local space only, now my character has more of a dodge flip than a roll lol. Happy New year's !
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I might still be missing something, got the animation starting and ending in the same position, but I'm not sure what to connect the mover to to make it work.
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Thanks for getting back Peter! Should I put the mover at the end of the timeline in line with my last keyframe? And will it matter what speed the mover is set to, or any other small mover tweaks I ...
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John what about another puppet I want to cut in half?? Great steam today by the way!
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What should I have start the timer then? The strange thing is that all of the timelines in my level will go off if they are connected to my puppet when it respawns. Very weird. Will try it out.