Mm Bogdan & Matt
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Hi, a few extra things:1) When you set a target for the emitter, the object you target is still in the level it just gets powered off. Powered off objects still cost you performance and thermo alt...
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Hi, if you're not seeing the axes follow the plane then it sounds like the movement sensor is not attached to the thing you think it is. Try placing it directly on a part of the aircraft model rat...
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Hi, the most robust solution is probably to use a bit of vector maths. First thing you need is a vector that points along the direction of your aircraft's nose. You can get this by placing a move...
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Hi, I think I would try making an invisible block and sticking a controller sensor on it with "follow imp" set. Then put a key on the invisible block and get your points to follow the key when bei...
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Hi, an extension of Supposer's idea would be for each of your targets to broadcast their position. I.e. for each target, add a tag, wire the tag "Scene Space Transform" into a splitter. Wire the ...
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Hi, One way is to set the score directly to whatever value you need and then smooth the value that you display. Wire the "Current Score" output through a signal manipulator before you send it to y...
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Hi, You're right! All speeds and distances (well o.k. there are a few exceptions...) get multiplied by the scale of the gadget. Probably you have at some point scaled down the Model that the gadge...
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Hi, interesting one! The position of the gadget's gizmo is always stored relative to the microchip it is on. So if the microchip moves, under animation or physics, the gizmo position will always ...
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Hi, the limit is per Dream. You can have as many variable gadgets in a scene as the thermo allows but only 128 can be saved to the the user's save data per Dream (i.e be persistent). As of full r...
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Hi, a simple way to make your glove puppet is to use the "Follow Imp" setting on the Controller Sensor gadget. Then when you possess the object with the trigger it will follow your imp around as i...