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How do I apply a force to a single point on a sculpt instead of it's center of mass?

  • skillphiliac

    Could you please publish what you've done so far, I'd be taking a look.

  • Supposer

    Could you apply the force to an object within the group?

    So: (hovercraft (corner force-applier) (corner force-applier) (corner force-applier) (corner force-applier))

  • skillphiliac

    That's what I was thinking too - just have dedicated "control" objects and apply a force to each individual nodes. The physics engine should do the rest, I believe.

  • ServantOfTruth

    I was able to make it work by encapsuling a smaller sculpt in a hollow in the main sculpt. I did one on each corner and got the results I wanted. Thanks guys.

    Now to work on balancing the force applied with the weight of the object...

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