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Pointer camera and self made HUD Icon?

  • KlawUK

    for my game I didn't even know camera pointers were a thing. I use a beautifully streamlined setup :)

    - Block pasted in world set to invisible and non collidable
    - follower set to follow ship (or character for you) with 100% strength/damping
    - Camera stamped to the block and then set up with the correct angle/FoV

    I was looking at HUD items - I could group with the block and that should work, but it would mean if I make any adjustments to the camera it would need the HUD elements adjusting too. And getting the position/framing right is difficult as you can't look through the camera while moving the objects.

  • raz0rbackzwei

    Thanks KlawUK I will try to change it to a camera with your setup. Maybe it is possible to teleport HUD icons to the invisible block as well via tags and a teleporter? They should follow along, right?

  • madduey

    Just add any hud element in the same group (scoped in) as the puppet. The hud will always move relative to the puppet then

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