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  • AndymationB

    That's a LOT of objects. Normally if you hit the ungroup button, you'll then have all the objects selected, so you could tweak them at the same time, and then regroup. But I'm not sure you can tweak that many at once.

    I'm really curious what kind of objects they are. It might help your level out if you made larger sculpts. Clones may not add to the graphical thermometer, but there is a limit of how many objects the scene can hold.

  • EthicsGradient--

    Ok that’s a great tip thanks. The objects are all cloned squares and rectangles. I was making a partly constructed spaceship , so you can see through it , but the shape is made of panels. Will this number give me snail problems. ?

  • Aggesan

    You don't have to ungroup them. Just go into the group and dubble click on one of the squares. All of them will get selected.

  • Pookachoo

    I don’t think 1k objects will cause the Snail, unless you make them all moveable. Then you’re likely to hit a limit for movable objects.
    I did a test with cloned objects, the Gameplay thermo maxed out at a little over 10k Sculptures but no snail :’

  • AndymationB

    I always forget the double X trick! >.<

    I wonder if they upped the number of sculpts allowable? I tried testing that in the early days, and I hit a wall much lower. But that was in my first week, so it's possible my testing was flawed.

  • EthicsGradient--

    Thanks , I didn’t know about the double click method. , there’s 4K objects in total , but the thermo is still fairly low. Do you know if I need to turn collidable off for all those objects to lower the processing for the scene ? None them are set to moveable. I was going to add an invisible plate and make that collidable as I thought it would take less processing rather than 4K objects.

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