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Hit reaction animations???

  • AndymationB

    One way to accomplish this would be to have your player puppet's attacks incorporate wireless transmitters for each attack. You could label one "kick" and the other one "punch".

    Then on the enemy, you could use wireless receivers to look for those signals. Use an and gate to combine them with the health manager's negative output so it only triggers the desired animation when the puppet is taking damage and being hit by the corresponding attack.

  • BlazeKid86

    andymationb.... i really appreciate this. I pretty much did exactly what you said and i got it working. Thank you

  • AndymationB

    You're very welcome. Glad it worked out!

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