Improved curve tool
After many hours sculpting in Dreams I have a few ideas for the curve tool.
- Additional anchor points for the curve tool. Right now there are 4. It would be useful to have the option of adding more in the shape editor. This will allow for larger, cleaner, uninterrupted sculpts for complex objects like stylized hair, straps, muscles etc.
- When surface snap is turned on I'd like each anchor point to snap to the surface of a sculpt. This will help make fine detailing look more consistent and feel more user friendly.
- A taper option for the centre anchor point will allow curves to be more varied than just thick to thin and vice versa.
- The curve shape is round - it would be useful to have a curve with hard edges too.
- When tapered to an extreme degree an odd donut artefact appears in the curve, rendering the shape unusable. Please fix this.
- Curves are not currently highlighted/outlined when hovered over in sculpt mode.
- A curve tool for Paint mode would allow for expressive shapes that are currently difficult/wobbly to achieve with a DS4. Additionally, a smoothing option for paint would be a good accessibility option.
I'm not sure how much of this is possible within Dreams and the limitations it has atm, but it's something to consider for the future. Thanks.
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Good ideas!
*No* shapes are highlighted with an outline when you hover over them. Unless they're negative shapes... which also works for curves I believe. So, this is working consistently at least.
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Hi TAPgiles , I've just double checked. When I'm editing a sculpt, positive and negative primitive shapes are white outlined when hovered over. But there is no outline at all for positive or negative curves.
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