mmdev1 - John & Luci
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Hi,It sounds like the way you've set up the logic is causing this.Can you describe what you've done so I can help diagnose.John
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Hi,If you use a movement sensors "overall speed" output and feed that into a maths gadget set to "greater than" (insert your speed you want the change to happen) then use that output to power on yo...
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hi,CloadnDaggerson is correct and that is one way to create a "seed" if you have time to get an input from a player that works really well in helping generate a random start point on the randomiser...
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Hi,In reality when randomisers are coded they are never truly random. We have an engine that is deterministic. Which means the game will run the same each time it plays, including randomisers.There...
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hi,There maybe something else in your puppet far away from it throwing out the grab point.Good news is you can fix it! If you go into your level where the puppet exists (not the one where you are ...
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Hi,This is quite an in depth question.first you can make a character follow you using the puppets in built follow logic and tags, I would start there.As for avoiding things you could use a lasersco...
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Hi.there are time increments shown at the top of the timeline. Unless it's set to frames in which case you can change it by pressing x while hovering over the units it's displayed in.John
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Hi,on the movers and rotators there is a tweak called local/world space, you need to turn this on so the mover knows that the front of the boat is now in a different rotation.You may need to re aim...
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Hi,If you plug r2 into a remapper set to "smoothing only" then set the smooth fall to say 5 seconds, then verify its working by plugging that remapper into a light.what should happen is the light w...
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Hi,i did something similar to this recently.What I did was have a calculator gadget looking for trigger not being pressed at all so it was let to less than 0.01Then I had the trigger going into a s...