TheBeardyMan
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Oh so importing would automatically change your show/hide settings, essentially? Yes. Provided that you've enabled obey Auto-guides, the settings in the new "visbility" tab on the Auto-guide of t...
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I'll need to have a closer look at the warlock - if the teleport destinations were simplified to tags, they would require some logic to be wired to them to turn them on and off. But the reason why ...
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Yes, that's what I'm saying. To observe the problem, create an element consisting of a simple cube sculpt (Element A). Then remix it, edit the cube sculpt, carve a lot of furrows into its surface w...
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Another thing that this would help creators to recover from is learning too late about the 256 unique stamped elements thermo limit. Suppose that a creator has published a family of logic gadgets a...
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Yes, since I posted this I discovered that the puppet mass includes the mass of all of the sculpts in the puppet group. However, the puppet mass also varies when you vary the collision capsule widt...
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For that to behave as intended, all gadgets with time-valued tweaks would probably also need an "ignore frame rate" tweak that does the same thing that it does for the Timeline, which already has i...
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Making Dream within a Dream work this way is also the missing piece for creating programming puzzle games. That genre traditionally has multiple scoreboards per level - one for each solution metric...
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Also, I just remembered that when you play or edit any scene that you have a local copy of - as you would have if the play button gave you a remix - you can already freely switch between play mode ...
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Also, looking at the templates added in the latest update, a gadget for detecting switching between play mode and edit mode might be useful for creators who want to create their own "play and edit"...
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Might need a Tardis to catch that award show ...