skillphiliac
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I also upped the speed, higher speed are good for troubleshooting emitters, simply because you're likely to catch it opposed to stationary cubes being born in the same place.
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Ok, fixed it. For record's sake here why it didn't work: you put the emitter on the object you want to emit. I'm not quite sure if this is intended behavior, but I'm thinking there is some recursiv...
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If you could show us your work, this might be much easier to troubleshoot. I'm not entirely sure of your configuration either, if you could just share it that would be great.
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Try debugging in test mode. Does your emitter fire when you press the button? Does it light up? If so, did you add some ludicrous speed to the projectile and it's being fired off so fast you can't...
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Totally. I forgot who did it, but there is a working piano and he did a drum set on top.If you want to play it yourself instead of triggering it via music cues, you could always just assign certain...
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How do procedural creations impact this? Let's say I have a modular house and have a grid of tags laid out, each representing one house. I then emit these houses when I get close enough to a tag an...
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Yes, just take the school math. All you really have to remember is to shift the percentage by two decimals. That's literally what it is: number/100.So 40% = 0.4You take your value, multiply it by 0...
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No, so far not. Try x-ray and check all your microchips, in the corners and everywhere. I once accidentally put it somewhere and tracks kept overlapping, so that's my guess.
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You need timers, pretty much, or signal manipulators that blend over time or something.Here's the deal: combos work sequentially and you have to give humans some time to input the next keypress. Th...
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There's totally an easier way for either of these, I pretty much described what to look out for and what might be needed to get it working reliably.