TAPgiles
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Put all your "in the air" logic with that combo into a chip. Put all your "not in the air" logic into another chip.Add a puppet interface (gadgets > gameplay gear). Use the "on ground" output to po...
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Though really, I'd highly recommend just making it movable. Collision is hard, and requires a physics simulation of some kind, which is why turning something "movable" is required because that's ho...
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Add a tag where you want the puppet to go to and name it.Then set that name of the "follow" setting of the puppet. Leave the switch next to that off.Then when you want the puppet to go to that tag,...
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Best thing to do is ask on that video.Presumably it shows you how to add XP by powering some logic. So power that logic when the enemy would be killed--usually from a signal from the health manager...
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Hrm, interesting... Not had this happen to me I don't think. Could you make a video showing making an example and showing the issue? That would really help the Mm team too.
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I'm guessing you're blocking imps in a timeline or something which means only while you're playing the timeline in that part of the timeline it's blocking imps. But when it gets to the end and trig...
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Flecks have their own LOD, and everything is made out of flecks, effectively.While they're behind a sculpt those flecks don't get rendered. But things like physical paint still needs to be simulate...
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I'd recommend using the test mode analytics mode to figure out performance problems; that's what it's designed for and it's super useful!Here's a tutorial covering all the test mode features. https...
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Here's my tutorial on using this method. Of course, you can make it affect whichever axis you want. https://youtu.be/NxcujFCY7vY
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Seconded. This is how people used to (and sometimes still do) make 2D side-scrollers.