TAPgiles
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The ones with the move controllers icon on the top-right of the thumbnail are specifically for the moves. A lot of things work the same for moves and the DS4 though, which is why there aren't many ...
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'@Madzilla: Tag! ^^
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The feet have to touch the purple base for the walking animation to work.
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If you're looking directly top-down it should just work with the dpad plugged into the "walk" input of the puppet interface. Not sure what you mean by it moving at an angle?
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Only puppets have that easy option I'm afraid. You'll have to implement something with logic to get it to work nicely. Here's a tutorial on how to do so: https://www.youtube.com/watch?v=NxcujFCY7vY
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I'd probably use paint, and "attach at both ends" and link it to an object that I move to the wall. John Beech demonstrated this in a stream: https://youtu.be/uTYkwLhVFVw?t=390And I showed how in a...
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I'd recommend taking the puppet rig out of the puppet group. The puppet group prefers to stay upright, basically. There's nothing you can do about that. But as it's a cutscene you may not need it t...
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I'd probably use the "spinny magic" method. Basically, make a sculpt, make it spin with a rotator. Then edit it while time is playing and it will keep spinning. So you can start smearing at the cen...
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You could have whatever sets the counter in the first place reset the others I guess?I'd probably use a different setup however. A selector sends a signal from one of multiple channels. You can cha...
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The wiper gadget is useful for this.Use the "circle" wipe I think it is. Set the transition timings to 0, and set the wipe amount manually. Set it to "transition via colour" and set the colour to b...