CLOUD1985
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Good stuff, glad you got it going. Please send me your level once it's published so I can try it out.
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Try using two cameras, one zoomed in and one zoomed out.The button press toggles one off and one on each time it's pressed. This could be done using counters or custom mapped signal manipulators wi...
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I haven't really used cones in sculpting.Is it possible to alter a cone in this way from the edit shape menu?
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'@PhantomGazeboCan't thank you enough for that tip. I had no idea that existed. There are so many small unknown button combinations like this and this is surely the one I've been needing the most w...
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Blend only works in stamp mode. The default mode when starting a new sculpt is smear mode. Stamp and smear can be selected from the top left tools icon when on sculpt mode.With stamp mode on enter ...
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I've seen odd twitches in animations when a custom keyframed position ends and the puppet attempts to revert to its default stance. A keyframe to aid the transition between your final pose and the ...
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I had similar issues in a grid based procedural level generator that used two trigger zones per tile also. The trigger zones were a huge draw on my overall gameplay thermo and slowed everything to ...
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Andy's suggestion seems like it would work very well.If you have trouble you could try build a custom double jump using the "in air" output Andy mentioned and a force applier.Wire the button you wa...
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Another handy tip here that may work for you may be to get rid of the paint strokes altogether and use layering of sculpts to achieve the same/similar effect. If you copy your cuboid, alter its col...
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Maybe try take a look at the cuboid underneath the paint with the sculpture detail tool and see if it is consuming much thermo (red areas consume more) and can be reduced.For paintings I guess it ...