CLOUD1985
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Have you tried grouping the objects, adding the connector inside the group & then applying follow imp to the group itself? I would imagine seeing some issues when building what you've described. If...
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It's hard to explain it all in great detail here.By the sounds of it you may not be overly familiar with groups. Have you gone through the in game tutorials to get the basics down first as they rea...
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Try delete the hinge (assuming you are using a bolt) & make the lower jaw non-movable & non-collidable & then keyframe the jaw opening.Press the button & the jaw will open, let go & the jaw will close
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Did you make the bottom jaw non-collidable. Collisions between sculpts may be causing an issue. Scope into the puppet and open the bottom jaw sculpt tweak menu and under its physical properties mak...
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Have you tried keyframing their static position?Then when you want them to move just turn off the static position keyframe. You may even be able to switch off the static keyframe with another keyfr...
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Have you scoped into the correct group within the puppet before adding the connector?Are you building a custom puppet?
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Awesome, glad it's working for you
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I've not tried it yet myself with a painting but try using the labels feature in the paintings tweak menu.They work fine on sculptures for detecting collisions.If that doesn't work I'd suggest emit...
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I'd suggest trying the cutout tool to chop the sculpt into smaller sections, it may save your current work and give you the increased detail you're looking for.
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I think the larger you go with a single sculpt the larger the flecks eventually become.Or another way to look at it might be the sheer amount of surface area your sculpt has requires it to be rende...