CLOUD1985
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I would probably look at adding a dummy version of your puppet onto the turret (into the turret group). Make it non-possessible as it'll only serve as a prop.When you want to take control of the tu...
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I think the laser scope has an x-ray setting to prevent or allow it to see through objects when looking for a specific tag for example.I'm nearly sure I've used it to achieve this line of sight eff...
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Have you tried to get it working with the basic mover or do you specifically need an advanced mover?
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Try add all of your current whips to the character hand & group them with the hand. Make position 1 visible & the others invisible.Scope into the group & add a keyframe & record position 2 visible ...
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Try animate the 3 whip positions on a timeline for better effect. You could go all out & do a frame by frame whip using paint. You could build multiple sculpts either & animate them frame by frame ...
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Can you feed the hit position from the scope to a follower. I can't remember exactly how, but I made something similar for a bouncing ball before to display a target to show where the ball would la...
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The laser scope has an orientation output that can be fed into an emitter to emit an object in a certain direction or orientation.Its handy to emit things to match impacts on certain surfaces accou...
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Try keyframes. When the imp grabs the ball the keyframe makes the ball light so you can move it around naturally (no rubber band effect).Then when the ball is released the keyframe switches off & t...
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I'm not entirely sure what you are asking, do you mean during gameplay with the imp grab sensor?I've never experimented with it but is it possible the density of your bowling ball is too high & is ...
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I'd recommend using a bit of smoke & mirrors for this.Copy the object you wish to pick up & add it to the puppet hand group but make it invisible. Make a pickup animation that is activated by a but...