CLOUD1985
- Atividade total 266
- Última atividade
- Membro desde
- Seguindo 0 usuário
- Seguido por 0 usuário
- Votos 0
- Assinaturas 113
-
No worries, glad you got it sorted.
-
Hi, puppet turn speed to 0 won't stop a puppet from being able to turn.If you add a rotator with 0 turn speed but max dampening it should stop it turning. You could activate the dampening for a fra...
-
Sorry I thought that would work.Another way to achieve it though might be to create two spheres, group them, scale them both using one keyframe to identical size within the group & then align them...
-
I had thought it's possible in your case that other objects in the group could be causing issues.I'm not sure if this would work but if you:Create a sphere.Place a chip beside it. Group the two. Pl...
-
I see what you mean after watching the video.You could build a custom trigger zone such as that in the vid with multiple trigger zones.You could also place a single round trigger zone (cylinder) on...
-
What exactly are you trying to build?If the specific tool you want doesn't exist then chances are it can be built?
-
I don't fully understand what you are having trouble with.I would advise though that "max emitted" & "max emitted at once" don't work the same way just incase you have set them set up with identica...
-
A non-physics collider as you call it would be achievable through use of labels.Your non-collidable sculpt can be assigned a label in its tweak menu and the scope or trigger zones can be setup to s...
-
I've not tried this myself but is it possible your camera point of view is inside the puppet head with head still visible, could that cause things to not draw properly in front of the camera?
-
It's possibly something simple to do with the way the existing keyframes have been applied to the object.If you group the object with something, even an invisible sculpt for example, then add a rot...