CLOUD1985
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Great stuff, glad it worked for you
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I could be totally wrong but I think if you scope into the character and then place and record the keyframe it may work as you intend.Your issue is due to the keyframe recording not only the scale ...
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If your design allows it, maybe try emitting objects only when they are needed and destroy them when they are not.It most likely will help somewhat with the snail problem.
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You could try something simple like a counter. Give it a max of 2 and increment it when you die.The counter would probably be best placed in the scene and incremented with a wireless transmitter & ...
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I'm not sure of any easy solution. I came across a similar problem when making a gun with a visible laser scope that stops the laser at the point it hits an object.It all worked great until I added...
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You could possibly achieve this with a couple of force appliers, one each side of the puppet that either pull or push the puppet in the desired sideways direction on cue.The force appliers could be...
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Smoke and mirrors is usually the best approach for these kinds of things, just make it look like the bow passes to the hand.If you add another bow to the puppet hand and make it invisible and then ...
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Great stuff Andy, glad I could help. Look forward to seeing the finished level
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Sorry guys I should have been clearer in my post, you are correct and it requires a scope for each target label, so 5 label scopes on the hunter.I did not think about the scopes hitting objects beh...
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A simple workaround (with very minimal logic) since you only want 5 targets would be as oLMCo said in tag each target and laser scope the hunter (it will point at the closest one) Then assign each ...