CLOUD1985
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How have you connected the timeline up, have you got one of the splitter outputs wired into the power of the timeline. That should see the timeline run normally so long as you are pushing the stick.
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Ah I see. There is certainly a way to achieve what you want, it just needs to be figured out and custom built.@Supposer, I'm sure you know how variables work (I'm not very familiar with them). Coul...
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Have you switched the teleporter back off so that the ship can move after it's been teleported.You could use a signal manipulator to pulse the teleporter so it moves the ship and is no longer power...
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You could also try a laser scope set to look at tag.Give all enemy's an identical tag and the laser scope will always point at the closest one.Some minor tweaks would add a visual aid to show which...
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Keyframing the sliders to zero when aiming is the ideal approach. For the arms still moving while not aiming try keyframe them in position on the gun and power the keyframe through a not gate from ...
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Great stuff, happy to help
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You can use a calculator set to less than, set B to 20 and wire the health modifier into A.When A is less than B you get an output to sound the alarm.
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It would depend on the camera position & orientation but a laser scope coming from your custom cursor directly into the screen would help detect the object you are hovering over.Then a follower or ...
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I think I've seen this issue in a jointed hand.I ran through a lot of testing with the joints and sculptures and ended up fixing it using default bolt joints (ball joint on the thumb) and I reduced...
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Were the sculpts originally created using the grid? I could be wrong but I thought the grab points of a sculpt were related to the grid size used when the sculpts were created.