CLOUD1985
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You could try deactivating it rather than destroying it. A selector with two states would work. State A is coin on and visible. Once collected, the selector goes to state B.State B could use a keyf...
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This might work with a follower. If you add a tag to the chopper and alter its reference to the position where you want the ball to be.Then add a follower to the ball, set to follow the tag in all ...
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Happy to help, glad it works for you. You can build a sculpt of any shape and in its tweak menu you can assign it one of a number of predefined labels.I believe most things can be set to detect lab...
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I've seen the vibration thing before too, I reduced it by adding a gyro at full power and full damping but did not fully get rid of it.If your game is 2D in the X and Y you could use trigger zones ...
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You could try using tags and look at rotators set to full strength and high speed. Place the tag/tags along the axis of movement and the look at rotator will try and keep the object facing the corr...
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You may be better off building a custom camera rig.If you search for Neonthecoder on YouTube youll find some fantastic tutorials one of which details how to make a custom camera rig for a puppet.
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Have you tried a motor bolt connector, if you connect A to B and I think make B moveable (this step may not be required) it will rotate in whichever axis you set.As long as they are connected withi...
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Try group the two objects and then scope into the group.Make sure all objects in the group are set to non-moveable and add a rotator to object B.Scope out and add follower logic to the group. The g...
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More official tutorials are in the works (I can only imagine how difficult they are to put together)In the mean time there are user tutorials on youtube that may help. Look for Neonthecoder. He has...
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Hi are you using a custom camera rig and control scheme.If so movers or rotaters that need to be inverted can be set to negative values which will essentially invert their respective outputs. You c...