Almadiel
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It would be really great if live clone were a global toggle, like the guides, so we could use it with the move tool shortcut. Then we would be less likely to find ourselves in a situation where cha...
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Releases are permanent from what they have said, but you can make your own remix that is only playable, so that future versions are not remixable. You can also hide the remixable version in the con...
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With the move controller you don't need a separate rotate button, because it is a full 6 dof controller you both move and rotate with the trigger.
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But once I modify the sculpt in the level, there is no way to propogate those changes to other copies of that separate creation. It only works if I sculpt by editing the creation outside my level t...
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Critically, that means almost never sculpting inside the level, making it almost impossible to keep a consistent visual style and make things line up nicely.
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There are a lot of problems with that workflow though. It doesn't do anything for sculpts that have already been placed, and it doesn't allow for edits to be made in context of the level, and it is...
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One thing you can do is disable the power for components that are not needed at any given moment. Like instead of doing a bunch of complex logic and then multiplying the result by 0 at the end when...
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Think about the longest chain of logic your vehicle might have to evaluate. If you have an output to say a mover, every frame it is going to need to figure out the signal value for that output wire...
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You would probably have an easier time if you simply hide the body parts you don't want and disable their collision. Then you can turn off the preview hidden toggle in the show menu to manipulate t...
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The Calculator lets you do whatever arithmetic you want, you can assign the result to a Variable, and the Number Display can show it on screen.