stencil-remover
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stencil-remover comentou,
Hey, thanks for the response guys. I should've been more clearer in describing what i'm looking for.I want to create a clothesline but if i use the method of painting with physical animation i end ...
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stencil-remover criou uma publicação,
rope?
Anyone found a good way to create realistic looking rope? Came across one suggestion by an Mm employee but unfortunately i've found the result underwhelming (as the rope behaves like a bell-curve)....
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stencil-remover comentou,
"At the moment we don't have anything confirmed in this area I'm afraid! We will let the community know when we know anything about this for sure."I'd like to join in on the request. If you do this...
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stencil-remover comentou,
Hey, thanks!1- the question came from using a destroyer and my logic not working at the time so in an effort to debug i wondered if there was an order of operations. 2- yeah, i tried that but it di...
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stencil-remover criou uma publicação,
Yay, we're back! A few questions...
Logic- Is there a specific order of operations and if so, what is it? :)- How do you create an emitter that emits an emitter with animation keyframes attached to it? Specifically how do you start t...
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stencil-remover criou uma publicação,
Resizing should be from the centre of the object instead of imp
And by resizing i mean L2 with the movement tool selected. Because of resizing relative to the imp it really messes with any present allignment.
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stencil-remover comentou,
works like a charm thanks!
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stencil-remover comentou,
Thanks, i'll try it out!
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stencil-remover criou uma publicação,
[Ds4] Can i scale an object (non uniformly) before placing it with the ds4?
Title...In one of the latest tips/tricks video (with the exploding rock) he used the move controller to non-uniformly scale objects before placing them (when making the cut-outs in the rock).Is thi...
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stencil-remover comentou,
Hey Skillphilliac,Thanks for the offer, after pretty much "playing" two days straight :) i'm offline now . Will be back online in about 9/10 hrs. I'll see if i can add you for troubleshooting