TheOneironaut
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TheOneironaut criou uma publicação,
Is there anything Mm needs us to test that hasn't been explored a lot?
Since the Beta has been extended, and these forums have been so helpful in identifying bugs, is there anything that would be helpful as a Beta tester to try to explore, stretch to its limits, break...
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TheOneironaut criou uma publicação,
Do all derivative assets get published?
Another saving question from me. I'm a little bit confused about how things link together if they've been saved as separate elements multiple times, particularly if nothing has been published yet. ...
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TheOneironaut criou uma publicação,
Dream with Multiple Levels Saving Best Practices.
I've seen this come up a few times in different variations, but now that I'm working on something with multiple levels, it's starting to become fuzzy again.Basically, I'm in the process of creating...
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TheOneironaut criou uma publicação,
Setting variables from output.
I want to set a variable from the output of another gadget (in this case a counter).So I created a variable D1 and want it to store whatever the counter is reading at any given time. I have the out...
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TheOneironaut comentou,
Ha, that last thing in my timelne should have been "[Thing 3] On" not Off. oops.
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TheOneironaut comentou,
'@skillphiliac — thank you again for creating Rocky Keyframes, though I actually needed the reverse. BUT, after exploring your logic something clicked, so it still really did help a lot!I ended up ...
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TheOneironaut comentou,
I'm having a related problem with this. In particular, once you stamp a subtract sculpt, you can no longer grab/stretch some of the parts of the shape. For instance, if you're stamping a subtract c...
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TheOneironaut criou uma publicação,
Change starting keyframe after designing the resulting layout.
So I'm having a bit of trouble.I created a scene with a lot of specifically-placed parts that I realized later I wanted to animate into position after a certain trigger occurs. I could create a key...
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TheOneironaut comentou,
'@mmdev7 Is there a way to make sure the player camera is facing the correct direction when it transitions back? My scene has a push-in to a second camera from the player's first-person view, but t...
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TheOneironaut comentou,
I am struggling with getting a similar thing working. Mostly that I can't get the teleporter to send the invisible object anywhere. I know the laser sight is detecting an object, and I can trigger ...