mmdev3 - Pablo and Rich
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Unless you really need the stepped movement that the Grid offers, maybe you'll find the Precise Move Guide very useful, as it can constraint the movement to an axis. You need to disable the Grid to...
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The Keyframe needs to remain powered ON after you sent the input. To achieve this, wire a Signal Manipulator gadget between the Controller Sensor and the Keyframe. Play around with the different op...
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Inside a Puppet's Logic, the blue gadget called "Puppet Interface" can detect "Heel Strikes", which happens when each foot touches the ground. It sends a pulse, so you could use emitters on the fee...
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Not at the moment. However it's possible to create sculpts which centres are on the grid. While in Sculpt Mode, tweak the shape with Shift+Square, select the Grabbing Point mode in the palette, and...
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Could you please clarify your question? Thank youPablo
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While there's currently no way to "push back" changes to a creation, you can save some time activating the Auto-Update option for this character, from the Update Mode. This way, when you come back ...
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Try this: Have a Slider which max value is 1 and min value is -1. Now wire it to the input Port for your Y value.Hover on the Port (the tab where you wire the input) and press Shift+X to cycle thro...
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You can use a Signal Manipulator set to Custom Remapper, then in the Edge Mode section, set it to Pulse at OFF. This will send a pulse when the signal that was produced turned off, which is what ha...
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You might have deleted the joint between the neck and the head. You can re-join them and asign the new joint inside the Puppet Tweak Menu as follows:Scope into the Puppet, Shift+Square over the blu...
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Tweak the Puppet and slide its Gravity to 0%. Now you could wire the controller inputs to movers to push the character around.Pablo