mmdev5 - Liam
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Hey,Just to add: some of our older videos/trailers are from a time when we used to support camera-tracked DualShock for input. This is no longer the case, at least for the moment.- Liam
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You can re-enter an existing sculpt by hovering over it and using L1+X to scope into it, or by selecting it and pressing the Scope In button on the right hand edge of the screen.- Liam
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When you scope back into a sculpt, your brush settings shouldn't reset, so switching back and forth between the two modes shouldn't be an issue.It will only reset your settings if you start a new S...
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Hi,That is surprising -- your brush should usually retain its settings. There are two things which might reset you back to the default cube:- Leaving Sculpt Mode, then re-entering it by going to Mo...
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Hey,Just to add: if you're curious, you can see the "true" origin of your Scene or Element by opening the Guides menu in the palette and enabling the Floor guide. The X and Z axes of your world are...
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Hi,Are you asking if it's possible to add bones in addition to the ones that are already present on page 4 of the puppet's tweak menu?If so, that isn't currently possible, as the puppet system is s...
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Hey,Unfortunately there's not currently an option for changing the size of the sky flecks. All of the available sky controls can be found on page 2 of the tweak menu of the Sun & Sky gadget.- Liam
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Hey,If you want to do this, the easiest way is to put a trigger zone on the object (e.g. the computer), and set it to detect a tag that you put on the character. In the character's logic, wire the ...
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Hey,Just to add: when things are grouped, they should move together. The key is to make sure the objects inside the group are not set to Moveable, or they will detach from the group.Hope that helps...
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Hey,The easiest way to do this would be to have two puppets -- one immovable one inside the vehicle, one outside of it. When you enter the vehicle, turn the power off on the outside one, and turn o...