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DEBUG environment

  • narvikgutten

    I usually just pin the gadgets to the screen and go into "TEST" mode :)

  • TAPgiles

    Yeah this could be useful I think. Though it would be very low priority, at the same time as it's perfectly usable with a switch as you described.

  • MarmiteForMe

    Found a new method - a 1 frame timeline which disables a global debug variable. You do get a very brief flash of invisible objects and debug outputs, but it works pretty well.

    This variable can then be disabled completely before release.

  • TAPgiles

    Cool cool.

    I think Mm use a timer and power it with the progress or something? So if time runs it's instantly got a positive value and powers your keyframe.

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