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How can I get around this annoying Timeline issue?

  • thebiv

    First thing, you don't need separate timelines for extending and retracting, you can do it all with one. You also only need one timeline for all three wheels.


    Connect your landing gear button (or however you are triggering it) to "advance" a Selector.
    Wire "A" to "+" on the Counter
    Wire "B" to "-" on the Counter
    Output the "Counter Full" signal to a Signal Manipulator
    Set the Signal Manipulator to "Smoothing Only" and make the Rise and Fall values the length of your animation, or how long you want it to take for the landing gear to extend or retract. 1.5 seconds is a good starting point. you can always adjust later

    Output the signal from the SM to the Playhead Position of the timeline. NOT the power. Open the timline and look for "<>" on the bottom left. Attach to that.

    Your timeline should start with a "retracted" keyframe and end with an "extended" keyframe with smoothing in between. Your original timeline will probably work fine.

    Now when you press the button, the timeline moves forward, extending the landing gear. Press it again, it moves backwards.

    You can put the keyframes for the back wheels on the same timeline. Now you don't have to worry about timing at all.

    I have an example of this technique, but I'm not sure I published it. I'll make sure to do so when I get home so you can remix it or just take a look. I'll put it here when I do.

  • thebiv

    I forgot to add, you may have to re-record the back wheels if you were copy/pasting them. You can also do all three wheels with one keyframe, but I like to keep them separate for troubleshooting.

  • thebiv

    Let me do my first paragraph over.

    Connect your landing gear button (or however you are triggering it) to "advance" on a Selector.
    Now place a counter. It's set to "1" by default, that's what you want.
    Wire "A" from the selector to "+" on the Counter
    Wire "B" from the selector to "-" on the Counter

  • Spirit-X

    Great method, thanks for taking the time to explain. Now I've read that, it seems kind of obvious but it probably would've taken me a long old time to get it that clean.

  • thebiv

    NP. I hope I didn't miss a step. Lol.

    Like I said, I'll post my example when I get home in a few hours.

  • thebiv

    I just sent you Bi-Directional Timeline by thebiv

    Any questions, letbme know.

  • Spirit-X

    Couldn't find it in my notifications?

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