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Broken procedural animation after adding pelvic bone

  • Zypher755

    Broken meaning the walk/running isn't working anymore after adding that bone.

  • CLOUD1985

    Some of these issues may be caused by the additions to the puppet colliding with other bits of the puppet.
    Try make the additional bits non-collidable and see if it improves.

  • Zypher755

    I fixed it. Turns out deleting parts of the old puppet underneath made my character's rig go all crazy.

    So i added a new bone when the old one I deleted was still a part of the rig itself which caused the issue. Its fixed. :)

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