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How do I: Read the surface angle and rotate somthing allong it?

  • Mm Bogdan & Matt

    Hi, sounds like what you're doing should work. If you tweak the laser scope gadget you'll see a small green debug arrow that shows the surface normal where the laser hits the object. If you then open the tweak menu of the look at rotator you should see a white arrow that is lined up with the green arrow. Hopefully that'll give you enough to work it out. I suspect perhaps the look at rotators arrow is not pointing the direction you think it is relative to the object.
    thanks
    Matt

  • Nins125

    Hi yes I have been looking at those arrows.

    I have my look-at-rotator point up to allinge with the floor and went into that debug play mode to look at what the laser-scope was doing.

    However the laser-scope green arrow is pointing in the right direction but my look-at-rotator didn't do anything.

    It's very strange.

  • Mm Bogdan & Matt

    Hmm, perhaps double check that your look-at rotator is stuck to the object you think it is. Try creating sculpting a simple block and stick the look-at to that to make sure it is having some effect. Make sure the look-at rotator is powered on (power button lit up) and try setting the strength to 100%. Double check you have the wire going from "Hit Surface Orientation" on the laser scope to "Scene Space Direction" on the look-at.
    Hopefully something will work! :)
    Matt

  • Nins125

    I don't understand.

    If I use a test object it behaves as expected, but not the foot of my custom character.

  • Nins125

    Do you think I have to remake it?

  • Nins125

    I even checked if all conditions where the same including which objects were affected.

  • Mm Bogdan & Matt

    Ah, if it's a character it may be that it's playing badly with the procedural animation. Try disabling it as a test. The options are on the bottom of page 5 on the puppet.

  • Nins125

    It's not a puppet.

    It's a bunch of objects joined together.

  • Nins125

    I remade it btw, but got the same problem.

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