How do I make a 3rd person shooter camera
I'm trying to figure out how to make a 3rd person shooter using a puppet, but I can't get the camera to act correctly. Zooming in camera distance in the controller sensor and turning on face camera direction in the puppet settings zoom in to the back of the puppet's head, with no way to move it over the shoulder. If i group the puppet with a camera and try to aim it, the screen starts rotating left or right by itself, like the puppet is constantly trying to turn to face the camera direction. Also, is there any way to make the puppet strafe instead of turning to walk left and right?
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OK so the camera will always pivot around the centre of a puppet but we can get around this. Tunnel into the puppet and grab its pelvis (its core) and its feet and move them to the side. The camera will pivot around the same point but your character is now offset. Bear in mind the collision is where the character used to be and I dont think there is a way to offset that.
Im looking into the aiming now :)
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Is there any way to connect a laser scope to the puppet's camera? I want to have a laser point exactly to the center of where a player is looking, and it doesn't seem possible when possessing a puppet.
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İ have same problem :) i want to make shoulder 3rd person shooter camera
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I noticed both the “cup head” dreams edition and the dark souls level does this. The cup head level looks the best and does proper strafing. Not sure how he is doing it though. User that did this is MagneticPoleCat.
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Actual the ''cup head'' level does not let you aim up or down, Wish is the mane feature of the third person shooter control skim. I have tried laser scope and target and look at gadgets, but not been able to implement this control skim yet. If I get a break through I will share with all of you guys. meanwhile does anyone have en idea on how to achieve this?
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