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How do I create custom walk and jump animations properly?

  • mm_dev_8

    Not easily answered in a thread like this, could do with a full tutorial!
    Key frames and timelines will be your main tools here - if you want to create full walk cycles yourself, then you;d have to place the various keyframes on a timeline, set it to loop, then control it's power with the speed of the character, I would see what mileage you can get from the various walk tweaks first tbh!

    As for changing the jump poses, in the puppet (non basic one) there are some jump keyframes already set up, you can edit them (press L1+X on them as shortcut) and repose.

    -Marcos

  • One_Wig

    Is there a way to insert the adv. Puppet logic into the basic puppet?

  • jgr9

    But please give us a way to turn off the Quick Edit animations when trying to plug in and test things with the puppet menu.

  • PepsiCat321

    But for some reason if I edit my Jump pose and Run then Jump it'll just play the Walking Animation while in the Air

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