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Pesquisa

Change the center/origin of things

  • Aevox23

    +1

  • TAPgiles
    Great answers

    Could you go into more detail on the times where you'd use this, please? I totally get it for emitters. But not sure how such a feature would be used for other things.

  • SwarmHammer

    One word: rotators. If we could tweak the center of gravity without having to use workarounds that would be great. For most other stuff tags can be used, and have tweakable gizmos to create a custom center of gravity. For animations it would be great to be able to tweak it also.

  • Skn3--

    Try making an opening door with a single keyframe. Think how much easier it would be if we could just set the origin to the edge of the door! Or think about rotating a gun around on a turret.

    Physics are expensive so using joints for everything is very wasteful. As pointed out above, you then resort to using extra sculpts to center the mass in the place you want. This is cumbersome, inaccurate and again very wasteful. It just smacks of something that is in dire need of official support.

    It’s a really common thing to be able to set the origin or at least apply matrix transformations to simulate it. It’s one of the things I have been most surprised Dreams doesn’t support.

  • VinceKully

    The rotator problem can be solved by rotating a symmetrical invisible object with a tag, and adding a teleporter onto your object, that matches the orientation of the tag. Then you can set the rotator's gizmo location.

     

    I made a video about this, in case you're curious: https://www.youtube.com/watch?v=rF43sJsryls

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