Sculpt on depth with dualshock and PS Camera
Hi all!
The most important feature when sculpting using the Moves is the ability to move in depth by simply moving your hand closer/farther from the camera.
If you have a Playstation Camera, this feature would be very useful for Dualshock/DualSense users too, since it would make sculpting quite a bit easier without having to invest in additional hardware (moves).
Also, with the controller you have access to the whole host of controls and shortcuts (and the analog sticks) so it could be the best of both worlds.
:)
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Alex Evans said that this was tried during development but it proved too unreliable.
It may be a hardware limitation, sadly. ¯\_(ツ)_/¯
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I don't doubt that but i can't not find this ... peculiar. Isn't the whole point of the DS4 light to be tracked by the camera?
Also, tracking with Moves is quite unreliable as well (especially on twitchy micro-movements) so... unless DS4 tracking is a total disaster, which might very well be!
It could also be triggered by a specific button combination, just to have it come up when you need it without affecting the overrall experience.
In the end, if they didn't include i guess they have their reasons, but I'm always lowkey hopeful.
EDIT: I'd like to add that DS4 tracking when using VR is pretty much perfect, so on second thought i don't think this is really a technical problem, or (at least) MediaMolecule found a way to make it work reliably. If ti works with VR, there's no reason for it to not work without the visor. -
Yeah, I'd noticed that with the VR. I wonder if the VR kit itself is contributing to the calculation of head position AND controller position?
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The motion tracking of the DS4 does not require any camera at all to work. They probably had something working playing with the current gyros metrics in the controller and tried to "fake" a depth feature. Probably why it ended up too janky,
In VR it is the headset that is tracked for all directions, the DS4 motion tracker still only uses the gyro sensors to work unrelated to the camera. the thing is why it works best in VR is that the VR headset takes care of the depth. DS4 were never linked to the PS4 Cam. The moves are, so moves can work in depth too. Moves combine gyro for rotation detection and tilt and use the PS4 Cam for directional tracking in all 6 directions (right-left, up-down, backward-forward).
That's how the technology works.
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When you use VR, your DualShock 4 is tracked in depth too.
The headset cannot know where the controller is, because it doesn't have a camera on it (and it doesn't directly communicate with the controller in any way). So the only explanation is that the camera is used to track bot the lights on the headset, and the lights on the Dual Shock.
Unless i'm missing something.
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