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2 tools from other game engines that I would like to see in Dreams

  • QuietlyWrong

    These are both great ideas and would be invaluable in Dreams! :)

  • TAPgiles
    Great answers

    I'm guessing you don't mean the collections, for organising assets? Could you explain more about what you mean by a "project"? Do you mean within a scene perhaps?

    Step-debugging would be cool!

  • DrSecksy

    A few people have suggested at least improved file management (Ladylex in particular) - event simple folders would be a massive improvement. Collections are a poor substitute for folders - it can only copy an element rather than move it, updating one version does not auto-update the other, organizing within a collection is tedious and cumbersome, etc.

    I totally agree with some sort of 'debug view', and made a suggestion of the sort a while back. The only option at the moment is opening every micochip and pinning it to the screen then activating the scene. Unfortunately this is a very limited version of a debug mode - if it's a playable character the character will go shooting off if as it moves, and keeping things in view is an absolute mess. You also need to keep changing the control interface to 'remote control'. You can also only view active chips when in preview mode, rather than in play mode or some facsimile of that. The current system makes designing player characters migraine-inducing.

  • M_r-ock

    Yeah I was thinking of some sort of object list in the scene too that you could access, it would be like a panel that would slide from the side. It would show all objects in the scene, with their names. There would be a number of actions that you could do to the object. Like delete, go to object, rename, and select.

  • SwarmHammer

    an object list in the scene that would be accessible would be rad. They had that (they accidently showed it in a very old video) before. Also they had that thing in the early iterations of dreams in which you could hold a collection of things from the dreamiverse as a palette on the secondary move.

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