Explicit sub-thermo readings
While seeing the sub-thermo numbers, we currently see it all as percentages. This is a good start, and easy for beginner creators to understand. However, behind the scenes these percentages are based on something more specific.
In some cases, that's as simple as bytes of memory. In a lot of cases though, there's a cap on how many wires can me in-memory at once, or how many voxels can be stored, etc. Having these as explicit numbers would help advanced users understand what these sub-thermos are actually counting, and what the true limits are so that the creator can calculate what they can use and how efficient they really need to be. And of course, comparing the sub-thermo cost of different implementations of the same thing.
Where this is really clear, and uses this method of displaying the sub-thermo is for something like Doorways. Which has a cap of 20 per scene--and so therefore each doorway gadget costs 5% of that limit.
Through extensive testing, my documentation has listings of percentages for all objects. And with some maths we can figure out what the actual count-limit probably is, and how many of a given thing we can have in a scene at once. But these being explicit would make it clear to all users, if they investigate, what those limits are and what contributes to them.
I would suggest that both the percentage and the actual count be shown, to help connecting how the category percentage is working. For example:
- 0.15% | 3 of 20 doorways
- 0.02% | 354 of 16,384 wires
This could be behind a preference setting so advanced users can choose to see it while beginners don't see it. Or it could just be shown because generally only advanced users look at the sub-thermos anyway.
This would help creators learn the connection between what they are creating in edit mode and what cost that incurs on allocated memory. And aid in explanations of how the engine works in things like video tutorials and documentation.
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