AndymationB
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Well if that's true, then you just pull up the current cover of your creation, and then hit the pencil shaped icon at the top left. Then there will be a camera shaped button that lets you pick a ph...
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You're not the only one looking to do this. A couple people have added a suggestion for this feature in the feedback section. Feel free to upvote them if you want to help encourage it.https://feedb...
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Go into the scene, select the object with X, and then a "save as new creation" button should appear (on the right side if you're a DS4 user, and the bottom of the left hand menu for Moves).That's t...
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I don't know of any way to do that. I even tried keyframing the name, but that seems to be a no-no too. I usually do it the dirty way, and build switches into my different logic bits, and then incl...
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I always forget the double X trick! >.<I wonder if they upped the number of sculpts allowable? I tried testing that in the early days, and I hit a wall much lower. But that was in my first week, s...
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That's a LOT of objects. Normally if you hit the ungroup button, you'll then have all the objects selected, so you could tweak them at the same time, and then regroup. But I'm not sure you can twea...
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I don't have a lot of experience with this kind of physics in dreams, so I apologize if this is a dumb or obvious suggestion, but does tweaking the density or gravity settings in the sculpt's physi...
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There is no way currently to use text inputs. The closest you could get is by giving the player multiple pre-programmed choices.If you're really interested in this idea, you might try suggesting it...
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https://feedback.indreams.me/forums/917431-dreams-bugs/suggestions/38141350-move-controller-fk-animation-records-size-when-itDoesn't hurt for posterity, I suppose.
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After some more experimentation, I've realized my previous test was flawed. I was scaling the whole puppet down, which does not seem to bother the keyframes.This time, I tried just the arms, and I ...