IAMDOODLEBUG
- Atividade total 34
- Última atividade
- Membro desde
- A seguir 0 utilizadores
- Seguido por 0 utilizadores
- Votos 0
- Subscrições 9
-
I am working on this at the moment. I originally set the ship to moveable with animated rolling waves however it caused absolute carnage, the ship got chucked around like a rag doll even at full we...
-
It's a ruddy Great Ocean and pirate ship haha! However before the connector was added there was no snail during gameplay. Thermo is around 60% so still headroom!
-
Turning off gravity fixed it straight away!!!! Thanks very much!Is it common for connectors to take their toll on slowdown? There's only one and I'm getting a snail :-(
-
I should mention - I managed to get the advanced rotator working with the bolt, however when you let go of the stick the cannon rotates back down to its lowest position - any way to fix it in place...
-
Great thanks, it is now connected which is great! However, the advanced rotator I had plugged in originally now doesn't work, how can I map the right stick input to rotate it?
-
I thought more laterally in the end! I have two counters, which take care of left and right with a value of 0-5. These feed into calculators which multiply out the value (one of them converts to ne...
-
I had a load of challenges with my pirate ship and it's moving parts (cannon and wheel). In the end I used a bolt and an advanced rotator but I only have one axis of rotation. As described already ...
-
How many moving targets will there be per level? Could you not create various trigger zones on the arrow which detect a specific target and upon detection activate a follower which is assigned that...
-
SUCCESS!!!!! I cant tell you how happy I am! I completely overlooked the greyed out outputs on the splitters. I had assumed only the two lit ones did anything but upon randomly linking B to a calcu...
-
I'm at a loss :-(