Spirit-X
- Atividade total 119
- Última atividade
- Membro desde
- A seguir 0 utilizadores
- Seguido por 0 utilizadores
- Votos 0
- Subscrições 34
-
How do I use collisions when I don't want my objects to be moveable?
After doing some testing this afternoon, I was surprised to find that having the 'Collisions' option turned on doesn't actually do anything unless the object in question is set to moveable.I'm maki...
-
Need a little logic advice for a tile/ grid based puzzle game please...
I'm making a puzzle game in the style of Tetris Attack (a.k.a Panel-de-Pon)/ Pokemon Puzzle League/ Poker Smash, so if you know those games, you'll know what I'm going on about below. It's basicall...
-
A couple of thermo questions
If anyone knows, it'd be very useful to know:1. Is there any difference between turning the power off on some logic and destroying it, in terms of thermo use? Obviously if it's going to be destroye...
-
Seeking clever folk to weigh in regarding the logic required to produce a fairly unique kind of environment...
I'm tentatively making notes on how I might go about creating a 3d game with a fairly standard environment, grass, hills, trees, water etc... but I want the environment to wrap around so it never e...
-
How do I solve this odd issue applying logic to an emitted object?
I feel like I'm missing something regarding the functionality of the Emitter here. I've made a guided missile that will lock onto tags. It has a few bells and whistles, things that I wanted to try ...
-
How do I go about creating an artificial horizon hud element for my flight game?
This one's puzzling me and it's my first attempt at a HUD element other than bunging some text displays in to show my altitude and velocity.I've created a sphere, top half is blue (sky) and bottom ...
-
Is it just me or is the orientation data (from a tag) kinda broken when you break it down manally?
I've just been studying how the X, Y and Z rotations from a tag's Scene Space Transform behave and either there's some strange magic that I don't understand when it comes to 3D rotation or it just ...
-
Can you help me solve this odd issue with having two timelines affecting the same object?
My space ship's rotations (around X and Z axes) are controlled with two separate timelines. It's the method I got from NeonTheCoder.One is rotations around X, it's 10 seconds long with default stra...
-
How do I get an object's orientation with respect to the world axes?
I thought I could do this with a tag but it seems that the tag's orientation data is relative to the object, i.e. local. You can see this because when opening the tag tweak, the gizmo appears to se...
-
There should be an option in keyframe tweak to record rotation in respect to the world axes.
I've mostly been making flying vehicles in Dreams and this option would be soooooooo useful. At the moment keframe rotation recordings are always recorded with respect to the local axes of the obje...