MadPropz101
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Sun shadows have draw distance limit, but light gadget shadows don't?
This is more of a question as to why shadows work like this. My scene is fairly large and the environmental shadows generated from the Sun stop showing after the object is too far away. However, us...
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How to remove Imp Sound during level transition?
I have a Dreams linked from multiple scenes that I have made during the beta, I made it so that the sound was muted completely when you enter a new scene and then it gradually goes up to 100%. This...
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How to color pick tint color?
I have this sculpt who's tint I want to match on other different sculpts, however the only way for me to do this is to have an output wire from the original sculpts tint to the input of all the oth...
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Bolt moves sculpt from original position?
I have a propeller that I want to attach to the rear end of my boat, I line it up how I want and then I connect it with a motor bolt to my boat. The problem is that when I'm adjusting the anchor po...
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Text Box in scene briefly disappears while turning camera.
I have a very large text box that I use for water, the problem is that when I rotate the puppet camera so that the egde of the water is almost off screen the text box kinda glitches out by losing i...
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How to make puppet camera always centered?
Currently when the puppet starts falling from a certain height the camera starts lagging behind on the Y axis, is there a way to make it always centered?
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Does it affect thermo if I use copies of gadgets on the same microchip?
This probably sounds like a weird question, so let me explain. Let's say I have a trigger zone placed inside my microchip, if I want to get the output of it should I always just use the wires from ...
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How would you make a custom 3rd person camera?
I noticed the puppet camera lags behind the character when it's falling, also there seem to be some options like focus distance which are missing. I'm pretty good with logic usually but making a c...
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How do I blend from one Animation into another?
I have two seperate timelines, one for running animation and the other for idle. When I switch between the two states the transition is instant, but I want them to blend/ease into each other more n...
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Custom animation issues.
I have this custom biped that is rigged using ball joints, I replaced the deluxe puppet with it and disabled all procedural animations.There is this issue when I want to animate the arms swaying ba...