Supposer
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'@CptOblivion: That works fine. Thanks!Now I'm trying to figure out *why* it works. XD You'd think the run settings (eg. arm flail) would still be activated, but it's not. It seems if run speed is ...
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'@CLOUD: I was aware of that. Though, having worked with that solution before, there are oddities that cause problems in some situations.I'm pretty sure it would be possible to convert Mm's templat...
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Add a trigger zone to the area you want to activate this functionality from. Use an AND gate with the zone and square button plugged into it, and wire that into the light.
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Turn off “preview invisibility” so you can see the emitted object. To add things to it, grab something and hold it while you scope in to the emitted object.
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I assume you’ve tried increasing the strength setting of all the joints?
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There are a few pickups out there that do this. I'd recommend opening one of them up to see how they work.The way I would go about it is this: add a trigger zone on the player to detect pickups wit...
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'@Matt: Yeah... I tried that, but on the particular comment in question it couldn't make much sense out of it unfortunately. If there was a way of getting to those comments in plain text form throu...
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One way of saving yourself some time is to use emitters. You can place a load of emitters, all emitting the same object, in the correct places. Then you can just turn off "preview invisibility" to ...
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Which part of the logic do you need help with? What stuff have you got working already?
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A selector gadget sends a signal to one of many outputs. It allows you to cycle through these outputs with logic. So if you hook your "player 1" logic to slot A in the selector, and "player 2" logi...