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It's all in the settings, I believe. You can make something "multilangauge," and then set its language. Or for audio, make the sound gadget multilanguage. Then look at its slices, and drag the two-...
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The default for the right stick is to rotate the camera. So if you plug right stick into something else, you are overriding that. Most likely you don't want to do some mechanic *and* move the camer...
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You can do. It's currently not easy to get external music into Dreams. You can record it on a mic but may get noise and such. You can setup something to do with shareplay on a PC and trick it into ...
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I believe turning off a controller sensor will boot the player out that is possessing it. Disabling controls will leave them in there, but turn off any output.
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I believe powering off the controller will kick the player out of possessing that controller sensor. Whereas disabling controls will just stop any output from it and leave them possessing it.
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This is because the puppet will die because it'll have to fall too far. You can up the distance it needs to fall before it dies in the global settings gadget (menu > gadgets > gameplay gear). Remem...
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You can grab anything and rotate it from that point using the primary trigger.If you want more precision, try turning on precise move (menu > guides).
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You could have the tags named for the places, rather than all just "goal." Then you tell one follower to look for "blacksmith" and the other to look for "town hall," etc.If the ground is pretty fla...
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What is the exact effect you're looking to create? I have a feeling there is an easier way somehow...
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'+1. Related post: https://feedback.indreams.me/forums/917383-dreams-feedback/suggestions/37685701-imp-sound