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It's hard to understand what you mean.You can move the puppet to any position (move it up so the feet and blue circle are on the ground, for example). Any keyframes that move the limbs, etc. will a...
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I believe there are inputs and outputs in the tweak menu. There should be one for the sky colour, etc. that you can plug input into.And to generate a random colour, there are microchips you can use...
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The basics should get you going. Then you can just fiddle with the specific gadgets to see how they work. John gave a good 101 tutorial on how the logic works: https://www.youtube.com/watch?v=-Acg5...
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I'm not sure this is possible.If you're stuck, you can use the looseness tool to manually vary the looseness (eg. sharpen up the edges. https://youtu.be/0g0NVwVZGxE?t=5071
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I do this all the time to increase performance and memory usage.Just tweak the destroyer and set the attached object (at the top of the tweaks) to the microchip gadget. You'll see a little input nu...
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To be super clear... cloning a sculpt costs very *very* little in gameplay thermo. Each *unique* sculpt costs in graphics thermo.This means you can clone that 17%-worth of sculpts a hundred times w...
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This would be useful. Though it's fairly easy to figure out. Just try deleting stuff to see how it affects the thermo. Also, bear in mind that logic, etc. emitted in-game will add to the in-game th...
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I think playtest mode itself slows things down anyway. It has to render a ton of UI on top of the game itself. So I'm not sure how reliable that slow-down indicator is for the game itself?
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Does the signal manipulator UI show it working correctly (left side stays black, right side flickers black)? If so, that part is working fine. There must be something else about your logic that is ...
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There are 0 - 1 randomisers created by the community with different levels of precision.To map any value range into another value range (eg. 0 - 1 -> 9 - 52), use a signal manipulator in "custom re...