theshepanator
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Not sure, I haven't played around with the cameras yet. There might be an input directly in the camera gadget for tilt, which you could wire the up + down portion of the right stick from the splitt...
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You will need a few splitters and movers/rotators to make a puppet with strafing controls :-)>For strafing:Controller gadget: Left Stick > Splitter Gadget: Left + Right output > X Axis input on...
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Yeah I thought of that but I think I've seen some characters with strokes on them that collide with the scenery. Maybe I'm wrong ¯\_(ツ)_/¯
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I don't have the game in front of me to test, but maybe it's because the "angular velocity" output of the rotation sensor is the X, Y & Z components of the object's rotation all combined.Put the si...
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I'm not sure why you would need anything to update faster than 10 times a second, I'm not sure if it's possible to make a clock that's faster than that.Maybe try a tag in a timeline going ridiculou...
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Maybe try using two splitters in a row to get the positive & negative component of your left & right stick movement, then link this up to two separate rotators.
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Just provide it with a positive or negative input. For instance put the left stick output from a controller gadget into a splitter, then hook the left&right output of that into your bolt. It should...
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There's a separate guide for angle snapping, and I think grid snapped things will snap from their centre of mass, meaning the edges of the object might be off the grid.Try the different guides to s...
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What's probably happening is that the output you're using from the timer is continuous. It means that instead of just turning on when the timer is finished, it constantly outputs a value between 0 ...
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I haven't experienced the thing you talk about, but a workaround could be to put all your animation timelines inside a microchip, and then have that microchip turned on by a 0.5s timer. (programmer...