Magus0Mind00
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Unfortunately I think a fair bit of it will just depend on trial and error on your part. If you want to send me your Dream, I could play around with it. But I haven't fully figured out advanced mov...
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There seem to be at least three options for animating a character: build it onto a deluxe puppet, add puppet interface and controller gadget to a microchip, or use simpler control schemes and skip ...
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Characters are certainly one of the trickier things to build in Dreams! Here's what I try to do.Scope into a puppet once and start sculpting the body part I want. Select the new sculpt and the pupp...
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Increasing the loseness setting can help here. You can also adjust soft-blend if you are using the stamp shape tool (not the default smear tool). Both loseness and softblend are in the edit shape s...
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To keep the same brush settings into the next sculpt/painting, click the context menu to start new, and you'll retain your settings. You can also use the same shortcut for scoping in to switch obj...
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You're going to have to dive into the Logic!You could use a counter gadget and calculator gadgets for keeping track of the ammo. A number displayer to list the current ammo count. And then you star...
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Find one in real life to study and take pictures of.Sculpt a single link with the curve tool. Multi-clone and profit.I remember seeing one on the Dreamiverse, so you could also search and see if yo...
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Workaround:Remix the animated puppet and bring into the same scene the new puppet. Scope into the new puppet, select each body part, one at a time, scope out and then while still holding the body p...
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Try laser scopes on the puppet looking for a goal tag. Then find a way to aim a force applier in the direction of the goal relative to the puppet.
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Group the stair with a keyframe that turns it from off to on. Then clone the step and keyframe group. When wiring all the keyframes to your logic, hold shift while connecting wires to quickly link ...