Pixl1983

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  • Pixl1983 comentou,

    Hey, I've been wondering this myself, however I just thought of a way to do exactly what you're after. I believe there's an effects field on the effects page if you tweak an instrument. Place an ac...

  • Pixl1983 comentou,

    Hey @Kalapixie! Thanks so much for your super useful explanation. You're 100% correct, which is a bit of a shame. This was not how I imagined the grouping to work. How would you, for example, anima...

  • Pixl1983 criou uma publicação,

    Objects not Grouping with Keyframed Objects

    I've been racking my head over this for days now and I'm hoping to get some help with this. As the attached image illustrates, I'm looking to make a top down twin stick shooter. The only way I've b...

  • Pixl1983 comentou,

    Thanks for the replies all. @John: I've had a go at grabbing the stroke and drilling into the object that has the keyframes applied to them, however there's no change. I'll try this in isolation an...

  • Pixl1983 criou uma publicação,

    HDI attach a stroke to an object that is animated using a keyframe?

    The object and the stroke are grouped so they 'move' together, however I have the object rotating using keyframes triggered by the right stick. Currently, when the object rotates, the stroke keeps ...

  • Pixl1983 comentou,

    For the record, I have solved this, however it feels like a bit of a workaround.Taking the cue from Ninjuana's excellent Planetoid Pandemonium, I created keyframes for 4 points of rotation and spli...

  • Pixl1983 comentou,

    Thanks so much for the advice. I'm not sure if I'm doing something wrong but it doesn't appear to work. The output you're ending up with from the controller is only the left/right from the thumbsti...

  • Pixl1983 criou uma publicação,

    Top Down Shooter - Right Stick Rotation

    Hey guys,Firstly, I think we can all agree that Dreams is amazing, and wonderfully complex!I'm trying to get the angle that the right stick is pointing in to to be recreated on my character ship. T...