TAPgiles
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It'll require... some sort of change. We don't know how it will all work yet. But it will likely be a case of making some changes to get it working. So first-person games will take the least amount...
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Now really. This is why motion-controls is what was there from the start; it's a lot easier to move around and look and use the imp all at the same time.Holding L1 is pretty much "now I'm going to ...
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Yes. When you exit a scene it remembers that was the last scene you visited. So whenever you play the dream next time you'll start from that scene.
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There is an impact sensor gadget that has an impact sensor function, if that's what you want.Or you can place a health manager on that heart object, and a health modifier on the attacking object in...
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"Apply logic" is a pretty vague goal. What is the outcome you want to achieve? Hope I can help.
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So if you just play time and move the chain around does it explode also? Are you using joints, or are you relying on them colliding with each other?
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What are you keyframing, about the text boxes? Are the text boxes powered?Have you tried just putting the text boxes onto the timeline itself? You can place any gadget on there, and they will be po...
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Hello Krackshot.So a little note: this is the "how do I?" section. I think you should post this in the feedback section instead.Sounds like you want tutorials on animation, which Dreams already has...
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CG: Yes. *4-pole that is.You can "import" audio by plugging a "4-pole aux cable" into a headset-friendly port on a device (most phones have that, for example), and the other end into the dualshock ...
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Exactly. That's the method I use.Here's a tutorial where I make something like that. It uses a setup from a previous tutorial that finds the point the imp is pointing at. But the logic-at-position ...