EternalDarknessz
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need help with maths and health logic system
i made a health bar the current hp and max is 5/5 and hp can go up with upgrades to 100 max hp, i made the hp bar move right divide by 100 max hpthe problem is tho at 5hp the bar is so small becaus...
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how do i make an object randomly pick a direction to move using a mover then with each impact causes it to randomly pick again....
e.g object is in the centre theres nothing to collide with so it will randomly pick out of 4 directions being up down left and right only, when it collides with something it will stop and re rando...
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how does a group with 2 objects work in a group has movable and 1 object had impact while the other doesnt?
im trying to make a group movable but in the scope group 1 object can impact things but is invisible while the other object cant impact but is visible.both objects fall but only 1 impacts the grou...
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how do i fix a puppets default run animation (moving with mover logic) while turning (with rotator logic))
i have a mover logic to move forward then i press left or right to make a rotator to rotate the puppet left or right but when this happens it messes with the running animation making the run animat...
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can someone help with some logic system im trying to make...
i have a shape that i can select and make it move to a location....if i copy this to have 5 of them i can command them to a location as a group but i need these requirements...1. when the shapes ar...
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has anyone made a logic system to make an object go around obstacles on its own base on the scene?
im looking for a system that can make a object move from A to B and if it hits obstacles that it will go around them, even sensing and avoiding collisions and still making its way to B location
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new update now i cant delete elements that was used in a scene without deleting the scene aswel
before i could save a element from 1 scene and use in another then delete that saved element so its not wasting space on my ps4 but now MM is forcing me to delete everything that was using that ele...
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how do i make the wiper focus on a object that isnt visible?
i dont know if this is a bug but its stupid that the wiper logic cant focus on a object while the object is invisible.i want the wiper to focus on the objects location but for the object to be invi...
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why doesnt the impact sensor logic not have sense tag option like when it impacts it can only trigger from impacting something with a tag .
i guess you can make this happen by using a impact sensor and a trigger zone for the tag but i rather have a impact something with a tag, thats better than just using a label.
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trying to make strategy game but having a problems with puppets and lagging
i have a human unit that i can command with a mouse icon but my game lags when i have 15-20 puppets in one scene, everything needs to work on 1 scene that being a battle map, i wanna use puppets as...