EternalDarknessz
- Atividade total 239
- Última atividade
- Membro desde
- A seguir 0 utilizadores
- Seguido por 0 utilizadores
- Votos 0
- Subscrições 60
-
'@CLOUD1985 im using a puppet now since i made it into one but i cant figure out how to make it turn to face fix positions because if i use a keyframe to make it face right it stops all logic move...
-
thats what im using and as soon as the player enter a scene or switches scenes the imp is visible for 2 secs even with global settings to hide imps, we need an option to set to hide imps in the sce...
-
ok but someone thumbed up a private hidden scene, it might be because i used a element from them but the scene is in a collection and in a dream but all of it is hidden and private and i didnt coll...
-
i don't even use save as version option i only do local saving then uploading the dream as unlisted and private so why is the game automatically making saved versions then uploading them as playabl...
-
thats stupid then if 1 scene has a massive list of elements used but most of them aint being used anymore
-
naa that doesnt work because i have a group in a group and i cant connect a motor from object A to object B because B is in a group if i do that then that group within the main group would spin and...
-
ok the keyframe way does work so ill do that but i still rather use a rotator logic because its easier.
-
naaa even with no damping on the rotator the object still wont move with the group when rotating, i cant use keyframes because that just records the location breaking the point of group following.
-
i already did this as an outcome object B does rotate and the group does move with the follower but object B doesn't move with the group as if the rotator is gluing object B down without the rotato...
-
yeah i save online too for that reason also i notice that stuff saved online still appear on my list even after i deleted the local save so i should try this.