mmdev7
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Not right now but we have chatted about it so it’s possible that feature may be included in the future. For now what we do is make a broken version of the object (duplicate the element and chop it ...
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You shouldn’t have to redo anything when the main game is released to get trophies. We have a plan for that. I would always advise watching the tutorial videos as they cram a lot of great info into...
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D = override~ = Blends all inputs together X = Modulate (super useful) remaps min/max value being input onto min/max value on the slider it is plugged into. Switch between these input types within ...
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Do you mean you don’t want the right stick to control the camera? If you place a camera hint in your level this will fix the camera orientation and override the right stick.Hope this is helpful. Le...
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So you can work around this by having multiple selectors (let’s call these sub selectors) and then another selector (main selector) which powers each of these on. The last output from each sub sele...
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Online multiplayer isn’t in the Beta but local multiplayer should work fine. If you have two DS4 controllers connected you should see two imps when you start playing a game. Hope this helps :) Peter
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Best way to do this is to place them on a timeline. That way you can control when they turn on & off really accurately.Hope this helps :) Peter
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This isn’t an option, sorry. I think because it could make it impossible to see and select the additive edits. We have never found it restricting though. Is there a specific thing you are trying to...
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Yeah, this is kinda confusing as a default but there are situations where it can be useful to have a health modifier affect the object it is on.The best way to exclude the puppet that the health mo...
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If you edit the keyframe so that the hatching highlight is visible on all of the objects that are affected, you can hover over any of these animated parts and press triangle to delete the animation...